- Made some caching optimizations resulting in faster tree traversal.
- RANDOM node is now based on UnityEngine.Random instead of System.Random.
- The built-in task ‘Wait’ now display a countdown as debugInfo instead of elapsed time.
- Improved comments of the examples.
- Fixed break point and line number highlighting not working properperly when using single line parenting.
- Fixed checking for task definitions when component is added or removed from the GameObject.
- Fixed parsing space indentations. BT scripts using spaces instead of tabulations for indentations was not parsed properly.