Release notes – version 1.2.1


  • Made some caching optimizations resulting in faster tree traversal.
  • RANDOM node is now based on UnityEngine.Random instead of System.Random.

Minor Changes

  • The built-in task ‘Wait’ now display a countdown as debugInfo instead of elapsed time.
  • Improved comments of the examples.


  • Fixed break point and line number highlighting not working properperly when using single line parenting.
  • Fixed checking for task definitions when component is added or removed from the GameObject.
  • Fixed parsing space indentations. BT scripts using spaces instead of tabulations for indentations was not parsed properly.

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